﻿using System;
using System.Collections.Generic;
using System.Text;

/// <summary>
/// 游戏子系统的接口
/// </summary>
public abstract class IGameSystem
{
    // 外观模式
    protected GameFacade mFacade;
    public virtual void Init() {
        mFacade = GameFacade.Insance;
    }
    public virtual void Update() { }
    public virtual void Release() { }
}
